<!-- hide code   
   
var nDots = 7;   
if (document.all&&window.print)   
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"   
var Xpos = 0;   
var Ypos = 0;   
   
var DELTAT = .01;   
    
var SEGLEN = 10;   
     
var SPRINGK = 10;   
    
var MASS = 1;   
var GRAVITY = 50;   
var RESISTANCE = 10;   
     
var STOPVEL = 0.1;   
var STOPACC = 0.1;   
var DOTSIZE = 11;   
    
var BOUNCE = 0.75;   
   
var isNetscape = navigator.appName=="Netscape";   
   
var followmouse = true;   
   
var dots = new Array();   
init();   
   
function init()   
{   
    var i = 0;   
    for (i = 0; i < nDots; i++) {   
        dots[i] = new dot(i);   
    }   
       
    if (!isNetscape) {   
        // I only know how to read the locations of the    
        // <LI> items in IE   
        //skip this for now   
        // setInitPositions(dots)   
    }   
       
    // set their positions   
    for (i = 0; i < nDots; i++) {   
        dots[i].obj.left = dots[i].X;   
        dots[i].obj.top = dots[i].Y;   
    }   
       
       
    if (isNetscape) {   
        // start right away since they are positioned   
        // at 0, 0   
        startanimate();   
    } else {   
        // let dots sit there for a few seconds   
        // since they're hiding on the real bullets   
        setTimeout("startanimate()", 2000);   
    }   
}   
   
   
   
function dot(i)    
{   
    this.X = Xpos;   
    this.Y = Ypos;   
    this.dx = 0;   
    this.dy = 0;   
    if (isNetscape) {	   
        this.obj = eval("document.dot" + i);   
    } else {   
        this.obj = eval("dot" + i + ".style");   
    }   
}   
   
   
function startanimate() {	   
    setInterval("animate()", 20);   
}   
   
   
function setInitPositions(dots)   
{   
   
    var startloc = document.all.tags("LI");   
    var i = 0;   
    for (i = 0; i < startloc.length && i < (nDots - 1); i++) {   
        dots[i+1].X = startloc[i].offsetLeft   
            startloc[i].offsetParent.offsetLeft - DOTSIZE;   
        dots[i+1].Y = startloc[i].offsetTop +   
            startloc[i].offsetParent.offsetTop + 2*DOTSIZE;   
    }   
     
    dots[0].X = dots[1].X;   
    dots[0].Y = dots[1].Y - SEGLEN;   
}   
   
   
function MoveHandler(e)   
{   
    Xpos = e.pageX;   
    Ypos = e.pageY;	     
    return true;   
}   
   
function MoveHandlerIE() {   
    Xpos = window.event.x + document.body.scrollLeft;   
    Ypos = window.event.y + document.body.scrollTop;	     
}   
   
if (isNetscape) {   
    document.captureEvents(Event.MOUSEMOVE);   
    document.onMouseMove = MoveHandler;   
} else {   
    document.onmousemove = MoveHandlerIE;   
}   
   
   
function vec(X, Y)   
{   
    this.X = X;   
    this.Y = Y;   
}   
   
   
function springForce(i, j, spring)   
{   
    var dx = (dots[i].X - dots[j].X);   
    var dy = (dots[i].Y - dots[j].Y);   
    var len = Math.sqrt(dx*dx + dy*dy);   
    if (len > SEGLEN) {   
        var springF = SPRINGK * (len - SEGLEN);   
        spring.X += (dx / len) * springF;   
        spring.Y += (dy / len) * springF;   
    }   
}   
   
   
function animate() {	   
   
    var start = 0;   
    if (followmouse) {   
        dots[0].X = Xpos;   
        dots[0].Y = Ypos;	   
        start = 1;   
    }   
       
    for (i = start ; i < nDots; i++ ) {   
           
        var spring = new vec(0, 0);   
        if (i > 0) {   
            springForce(i-1, i, spring);   
        }   
        if (i < (nDots - 1)) {   
            springForce(i+1, i, spring);   
        }   
           
        
        var resist = new vec(-dots[i].dx * RESISTANCE,   
            -dots[i].dy * RESISTANCE);   
           
                var accel = new vec((spring.X + resist.X)/ MASS,   
            (spring.Y + resist.Y)/ MASS + GRAVITY);   
           
       
        dots[i].dx += (DELTAT * accel.X);   
        dots[i].dy += (DELTAT * accel.Y);   
           
   
        if (Math.abs(dots[i].dx) < STOPVEL &&   
            Math.abs(dots[i].dy) < STOPVEL &&   
            Math.abs(accel.X) < STOPACC &&   
            Math.abs(accel.Y) < STOPACC) {   
            dots[i].dx = 0;   
            dots[i].dy = 0;   
        }   
           
       
        dots[i].X += dots[i].dx;   
        dots[i].Y += dots[i].dy;   
           
    
        var height, width;   
        if (isNetscape) {   
            height = window.innerHeight + document.scrollTop;   
            width = window.innerWidth + document.scrollLeft;   
        } else {	   
            height = document.body.clientHeight + document.body.scrollTop;   
            width = document.body.clientWidth + document.body.scrollLeft;   
        }   
           
   
        if (dots[i].Y >=  height - DOTSIZE - 1) {   
            if (dots[i].dy > 0) {   
                dots[i].dy = BOUNCE * -dots[i].dy;   
            }   
            dots[i].Y = height - DOTSIZE - 1;   
        }   
        if (dots[i].X >= width - DOTSIZE) {   
            if (dots[i].dx > 0) {   
                dots[i].dx = BOUNCE * -dots[i].dx;   
            }   
            dots[i].X = width - DOTSIZE - 1;   
        }   
        if (dots[i].X < 0) {   
            if (dots[i].dx < 0) {   
                dots[i].dx = BOUNCE * -dots[i].dx;   
            }   
            dots[i].X = 0;   
        }   
   
        dots[i].obj.left = dots[i].X;			   
        dots[i].obj.top =  dots[i].Y;		   
    }   
}   
   
// end code hiding -->   

